Feats (Midnight)
Many of the differences between MIDNIGHT and other settings can be found among the feats. Everything from the feat-based magic system to the feats’ focus on survival show that success in MIDNIGHT depends not just on the power the characters wield, but also on how carefully they use it.
Craft Charm (Item Creation) Craft Greater Spell Talisman (Item Creation) Craft Spell Talisman (Item Creation) Devastating Mounted Assault (Fighter, General) Drive it Deep (Fighter, General) Extra Gift (General) Friendly Agent (General) Giant-Fighter (Fighter, General) Greater Spellcasting (Channeling) Herbalist (Item Creation) Improvised Weapon (Fighter, General) Innate Magic (General) Inconspicuous (General) Knife Thrower (Fighter, General) Lucky (General) Magecraft (Channeling) Magic-Hardened (General) Natural Healer (General) Quickened Donning (Fighter, General) Orc-Slayer (Fighter, General) Ritual Magic (Channeling) Sarcosan Pureblood (General) Sense Nexus (General) Spellcasting (Channeling) Spell Knowledge (General) Thick Skull (General) Warrior of Shadow (General) Whispering Awareness (General)